The Cryptic Studios management team has a solid, proven track record of leading the development of games and technologies that appeal to hardcore gamers and the mainstream audience.
Stephen D'Angelo brings gaming, technical, and leadership skills to Cryptic Studios. A graduate of Cal Poly San Luis Obispo, Stephen lead software teams at large companies like IBM and Sun Microsystems as well as start-ups like webMethods and Composite. He specialized in large scale, distributed, mission-critical system. Stephen spent some time in physical product games, including contributing to the rules for Magic: The Gathering, and contributed to each of Cryptic's current game titles.
Rob's passion for gaming has been a driving force in his career, constantly pushing him to create games that are fun to play, tell great stories and allow players to be who they want to be. A fan of RPG's and comics, Rob found his calling in the MMORPG universe of Champions Online: Free for All. After studying sociomusicology in college and parlaying his love for music into demo production and PR for local bands, he joined Cryptic Studios in 2003 to help launch City of Villains and was part of the Champions Online team from its inception, including spending two years as executive producer. In 2014, Rob became Executive Producer for Neverwinter and has worked tirelessly to expand and mature the game.
Steve became a gamer in an age when the video game industry was truly coming into its own, and the creativity on display in that era inspired him to pursue a career in gaming. Since those early days he has become a fan of a wide range of gaming genres, including table top games and collectible card games. He worked for a handful of studios before he arrived at Cryptic in 2008. That early inspiration for gaming has matured into a drive towards creativity in the games he develops and in solid processes during development. He became Executive Producer for Star Trek Online in 2015, and his passion for game development and the business of free-to-play games continues to drive him forward.
David has been making games professionally since he graduated from Virginia Tech in 1991. He has led engineering teams at Electronic Arts, Emergent Game Technologies, and RockYou, among many other companies, and joined Cryptic in 2012. He specializes in team building, software design, content process, and fast iteration pipelines and runtimes.