The Cryptic Studios management team has a solid, proven track record of leading the development of games and technologies that appeal to hardcore gamers and the mainstream audience.
Stephen D'Angelo brings both technical and leadership skills to Cryptic Studios. A graduate of Cal Poly San Luis Obispo, Stephen began his career as a programmer for multimedia systems at IBM and distributed computing systems at Sun Microsystems. He then moved on to Active Software and webMethods where he led teams building world class middleware integration and business-to-business software. He then led the team building distributed databases at Composite Software. At Cryptic, Stephen provides leadership to the software team. He also applies his wealth of experience in high performance, distributed, mission critical systems to the development and operation of online games.
Daniel boasts a rich gaming history, running the gamut from tabletop to console and online games. In addition to designing the board game Pirates Cove, he was an online producer at Wizards of the Coast, where he managed development for the Star Wars: TCG and MagicTheGathering.com websites. He later helped launch both the Xbox 360 and Zune at Microsoft. He came to Cryptic Studios in 2008 to work on Champions Online and Star Trek Online. He became Star Trek Online's Executive Producer in 2010 and was named the No. 1 mover and shaker by Massively.com in the same year.
Rob’s passion for gaming has been a driving force in his career, constantly pushing him to create games that are fun to play, tell great stories and allow players to be who they want to be. A fan of RPG’s and comics, Rob found his calling in the MMORPG universe of Champions Online: Free for All. After studying sociomusicology in college and parlaying his love for music into demo production and PR for local bands, he joined Cryptic Studios in 2003 to help launch City of Villains and has been a part of the Champions Online team since day one. In 2011, Rob became Executive Producer for Champions Online: Free for All and has worked tirelessly to expand and mature the game.