The Cryptic Studios management team has a solid, proven track record of leading the development of games and technologies that appeal to hardcore gamers and the mainstream audience.
Stephen D'Angelo brings gaming, technical, and leadership skills to Cryptic Studios. A graduate of Cal Poly San Luis Obispo, Stephen lead software teams at large companies like IBM and Sun Microsystems as well as start-ups like webMethods and Composite. He specialized in large scale, distributed, mission-critical system. Stephen spent some time in physical product games, including contributing to the rules for Magic: The Gathering, and contributed to each of Cryptic’s current game titles.
Rob's passion for gaming has been a driving force in his career, constantly pushing him to create games that are fun to play, tell great stories and allow players to be who they want to be. A fan of RPG's and comics, Rob found his calling in the MMORPG universe of Champions Online: Free for All. After studying sociomusicology in college and parlaying his love for music into demo production and PR for local bands, he joined Cryptic Studios in 2003 to help launch City of Villains and was part of the Champions Online team from its inception, including spending two years as executive producer. In 2014, Rob became Executive Producer for Neverwinter and has worked tirelessly to expand and mature the game.
Daniel boasts a rich gaming history, running the gamut from tabletop to console and online games. In addition to designing the board game Pirates Cove, he was an online producer at Wizards of the Coast, where he managed development for the Star Wars: TCG and MagicTheGathering.com websites. He later helped launch both the Xbox 360 and Zune at Microsoft. He came to Cryptic Studios in 2008 to work on Champions Online and Star Trek Online. He became Star Trek Online's Executive Producer in 2010 and was named the No. 1 mover and shaker by Massively.com in the same year. After three years at the helm of STO, he has taken on an unannounced project.
David has been making games professionally since he graduated from Virginia Tech in 1991. He has led engineering teams at Electronic Arts, Emergent Game Technologies, and RockYou, among many other companies, and joined Cryptic in 2012. He specializes in team building, software design, content process, and fast iteration pipelines and runtimes.