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Lead Environment Artist - Magic, The Gathering

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Lead Environment Artist, Magic The Gathering MMO Cryptic Studios is looking for an experienced Lead Environment Artist to bring the world of our upcoming Magic: The Gathering MMO to life! You’ll work closely with the concept, environment and design teams to create environments that are both gameplay-oriented and visually stunning. Located in Northern California in Silicon Valley, we offer the fun, focused and casual atmosphere of a small video game developer. We actively balance our work with the personal lives of our employees. At Cryptic, we hire passionate and talented people who love making great games.

Every day you could be:

  • Collaborating with artists, designers, and other disciplines to create engaging and appealing gameplay environments for our upcoming Magic: The Gathering MMO
  • Using 3D Studio Max, ZBrush, Substance, Photoshop and our proprietary tools to create next-gen assets, layouts and lighting for both architectural and organic environments
  • Iterating on game assets and environments with fellow artists via paint overs, studies, and group critiques to improve visuals and gameplay
  • Working closely with producers and other discipline leads to coordinate and manage team and project schedules

What we'd like to see:

  • 5+ years console or PC game development experience, with one or more shipped titles as Lead Environment Artist
  • Ability to build and manage teams, assess performance, provide leadership and creatively solve problems
  • Strong creative vision, an excellent eye for artistic quality and a deep knowledge of current techniques and technologies used to achieve specific visual targets
  • Experience working collaboratively with cross-disciplinary teams to envision, plan, schedule, execute and optimize game environments that support and enhance gameplay
  • Ability to successfully articulate and provide timely, actionable visual feedback to a large team of artists
  • Solid understanding of fundamental visual design principles including color, composition, form, shape, structure, silhouette, scale, surface properties and lighting
  • Expert level proficiency with 3ds Max, ZBrush, Substance, Photoshop or equivalent 3D and 2D software
  • Strong knowledge of PBR material authoring software and ability to create all associated maps for new or existing assets
  • Calm, positive and professional attitude while working with others under multiple deadlines
  • BA or BS degree in a relevant field or equivalent work experience

Pluses:

  • Solid foundation in traditional art, drawing, painting, illustration and/or concept art
  • Experience working seamlessly with outsource vendors and internal teams
  • Strong technical ability and willingness to learn new tools, techniques and workflows
  • Basic proficiency creating environmental VFX and/or environmental animations

Required Application Materials:

  • Resume and cover letter
  • Portfolio or demo reel demonstrating experience modeling, texturing, and lighting game environments
  • An art test may be required
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