production

Senior Producer

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Senior Producers at Cryptic Studios work closely with designers, artists and programmers to organize and drive the game development process. A Senior Producer’s number one priority within the development structure is to make sure the overall development and business goals are being driven towards and met. This means a no nonsense approach to problem solving with daily communication and working to support all the members of the team in task management and scheduling challenges.

Every day you could be:

  • Working in the trenches with Artists, Designers, QA and Programmers tracking tasks and helping the developers stay on schedule.
  • Drive the team in every aspect of development, from scheduling and management of multiple internal teams and features, to dealing with outside publishers and licensors.
  • Direct the production team, QA, and the development team for releases during production, delivery to test shards, final launch to players, and ongoing maintenance in a live game environment.
  • Be a leader in growing and defining the production process for the game team, while refining the existing production pipelines.
  • Act as a product knowledge expert from a game and business perspective for the entire team.
  • Providing critical feedback and insight on the current monetization, release cadence, and event cadence plans to the Executive Producer, while communicating these plans internally and externally.
  • Communicating to individual team members and contributors in various departments, other producers, and management on the status of live issues, tasks, features, and projects.

What you need to work here:

  • Minimum 5 years in the video game industry, working in production or product development.
  • Must have shipped at least one video game title.
  • Superb communications skills, both written and verbal.
  • A high-level understanding of project management and scheduling concepts.
  • A passion for games and the ability to talk about why you think they are fun.
  • Be able to talk art, design and software without pretending.
  • Have a great attitude and likeable personality.
  • Ability to work independently while exercising sound judgment.

Things we’d love to see:

  • Experience working in various established production methodologies.
  • Live Product management, build management, and performance analytics experience.
  • Live game development and support experience.
  • Console development experience.
  • Proficient knowledge or practical experience in one of the other gaming disciplines: 3D Art, Game Design, or Programming.
  • Bachelor’s Degree.
  • Proficiency in another language.
  • Fanatic level enthusiasm of some entertainment industry field (role playing games, comics, movies, television, etc.).
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